| Date |
Topic |
Readings due |
Assignment due |
Links |
Middle School activity |
| Tues 1-17 |
Introduction |
|
|
Intro Questionnaire
Project phase I
Games Network web site
Lab 0: Game critique |
Project intro |
| Thurs 1-19 |
Requirements |
Code Complete (CC) 3.1-3.4,20.1
Head First (HF) Ch 1,2
Ambler: BRUF |
|
Lab 1: First management update |
|
Tues 1-24
|
Customer Elicitation |
HF Ch 3,4 |
Management update
Competitive analysis
High concept
Customer elicitation prep |
|
|
| Thurs 1-26 |
Requirements modeling
Design practice |
CC 3.5, 5.1-5.4 HF Ch 5 |
|
PacMan use cases
Class diagrams
Sequence diagrams
Lab 2: Use cases |
| Tues 1-31 |
Design principles |
HF Ch 6,7, 8 |
Management update
Customer elicitation report
Game treatment
Use cases
Tech assessment
|
UMLet: UML tool
Lab 3: Domain diagram |
Treatment critique |
| Thurs 2-2 |
Lab only (Z gone) |
|
|
Lab 4a: CRC cards
Lab 4b: Code policy |
| Tues 2-7 |
Design patterns |
Huston Design Patterns: Singleton,
Adapter,
Bridge,
Observer,
Strategy
|
Management update
Prototype
Proposal |
Project: Phase II
Phase I project feedback
Phase I team feedback
Lab 5: Alpha goal stack |
|
| Thurs 2-9 |
User interface design
Reviews
|
usability.net: User-centric design
Bay: Designing games that don't suck
Glinert: Upping your game's usability |
|
Lab 6: Task analysis |
| Tues 2-14 |
Usability testing |
Lewis & Rieman: Ch 0-5 |
Management update
Inital architecture design
Architecture design review package
Weekly prototype/code |
Lab 7: Architecture Review Prep |
Prototype critique |
| Thurs 2-16 |
Architecture design review |
|
|
|
| Tues 2-21 |
UI test |
|
Management update
Revised architecture
Initial UI design
UI test
Weekly prototype/code |
|
|
| Thurs 2-23 |
Testing |
CC Ch 20, 22 |
|
Lab 8: Test plans |
| Tues 2-28 |
Lab only (Z gone) |
|
Management update
Final UI design
Test plan
Test plan review package
Weekly prototype/code |
Lab 9: Test plan review prep |
UI Critique |
| Thurs 3-1 |
Test plan review |
|
|
|
| Tues 3-6 |
Alpha testing |
|
Management update
Alpha |
Lab 10: Alpha testing |
|
| Thurs 3-8 |
Presentations |
|
|
Lab 11: Alpha presentation |
| Tues 3-13 |
Spring break |
|
|
|
Alpha test |
| Thurs 3-15 |
Spring break |
|
|
|
| Tues 3-20 |
Alpha presentation |
|
|
Project: Phase III
Lab 12: Mgt Update (beta goal stack) |
|
| Thurs 3-22 |
Code quality |
CC Ch 21, 24
Green: Unmaintainable Code |
|
Lab 13: Code critique |
| Tues 3-27 |
Refactoring |
Atwood: Code smells |
Management update
Prototype/code
Code policy
Static code analysis
| Lab 14: Code standards evaluation |
Learning objectives |
| Thurs 3-29 |
No class |
|
|
Lab 15: Code walkthrough prep |
| Tues 4-3 |
Code walkthrough |
|
Management update
Prototype/code
Code walkthrough |
|
|
| Thurs 4-5 |
|
Wired: User testing of Halo |
|
Lab 15: User test prep |
| Tues 4-10 |
User testing, User testing demo 1 |
|
Management update
Prototype/code |
Lab 16: User test |
|
| Thurs 4-12 |
User testing demo 2 |
|
|
|
| Tues 4-17 |
Beta presentations |
|
Management update
Beta
|
Project: Phase IV
|
Beta test |
| Thurs 4-19 |
Beta tests |
|
|
|
| Tues 4-24 |
Final report review
Code freeze |
|
Management update
Final report (draft for review)
Code review package |
|
|
| Thurs 4-26 |
Code review |
|
|
|
Tues 5-8 (2:00 PM, exam time) |
Final presentations
V1 Testing |
|
Final project submission |
|
|