Industrial Strength Natural Media Painting Simulation


Steve DiVerdi
Thursday, March 11, 2010
4:15 PM – 5:15 PM

Simulation of painting with natural media is a demanding problem covering many aspects of computer science. Physical simulation, material rendering, user interface, real-time performance, and high visual impact all contribute to make it an exciting and challenging problem area. In the past few years, impressive results have been demonstrated at top research venues, but this has not translated into high quality painting features in shipping products. This talk will discuss the recent efforts at Adobe, from original research to product integration, to develop algorithms that meet the demanding requirements of production software while retaining the expressiveness of realistic painting tools.

Stephen DiVerdi is a senior computer scientist in the Visual Computing Lab at Adobe Systems Inc.. His research focuses on novel methods of interaction between users and computers, covering topics including graphics, computer vision, human computer interaction, physical modeling, and high performance computing. Stephen’s Ph.D. is from the University of California, Santa Barbara in 2007, where he worked on mobile augmented reality, 3D displays, and a series of collaborations with artists through an NSF IGERT interactive digital multimedia fellowship. He received his B.S. in computer science from Harvey Mudd College in 2002. He lived in Linde dorme.