| Game project | 75% |
| Midterm exam | 10% |
| Daily quizzes | 10% |
| Class participation | 5% |
| Date | Topic | Readings due | Assignment due | Links | Hillside Activity |
| Tues 1/18 | Introduction | Project: Phase I Intro Questinnaire |
|||
| Thurs 1/20 | Requirements | MC 3.1-3.4,20.1 Wiegers: Requirement Traps Ambler: BRUF |
trac set up | ||
| Tues 1/25 | Requirements modeling | Wiegers: Listening to Customer's Voices Cockburn:Use Cases, 10 years later Bittner: Use cases, storyboards, and prototypes Gabler: How to Prototype a Game in under 7 days |
Competitive Analysis High Concept Game Box prototype trac set up < |
PacMan use cases UMLet: UML tool |
|
| Thurs 1/27 | Customer Elicitation | Customer Elicitation prep | |||
| Tues 2/1 | Design practice |
McConnell 5.1-5.2,5.4-5.5,20.2, 21 UML Tutorial |
Customer Elicitation Report Game Use Cases Technology Assessment Risk Analysis |
UMLet: UML tool | Game box critique |
| Thurs 2/3 | Design principles I | McConnell 5.2-5.3 McLaughlin 4 |
|||
| Tues 2/8 | Proposal review | Prototype Proposal |
Project: Phase II | ||
| Thurs 2/10 | Design principles II | Kampe: Postmortems McLaughlin pp 197-232 McConnell 6 |
Proposal rewrite (optional) Postmortem |
Phase 1 feedback | |
| Tues 2/15 | Design patterns Architecture Review |
McLauglin Ch 5 part 2, Ch 6, Ch 7 | Archiectural Design Draft | Risk analysis | |
| Thurs 2/17 | UI | usability.net: User Centered Design Bay: Designing games that don't suck Glinert: Upping your games usability |
|||
| Tues 2/22 | Arch. Des. Review prep | McConnell 19.6, 22 McLaughlin Ch 8,9 wikipedia:software testing Kampe: S/W testing Thompson: Halo3 testing |
Architectural Design Review Package Initial UI Design Prototype |
||
| Thurs 2/24 | Architectural Design Review | ||||
| Tues 3/1 | UI Test | UI Test Package Prototype |
UI Critique | ||
| Thurs 3/3 | Testing | ||||
| Tues 3/8 | Test plan review | Revised architecture Revised UI design Test plan review package Prototype |
|||
| Thurs 3/10 | Midterm Exam | ||||
| Tues 3/15 | Spring break |   | |||
| Thurs 3/17 | Spring break | ||||
| Tues 3-22 | Project Management I | Prototype Revised test plan Test report |
|||
| Thurs 3-24 | Project Management II | ||||
| Tues 3-29 | Class Presentations | Alpha Release Test report |
Project: Phase III | Alpha test | |
| Thurs 3-31 | Game evaluations | ||||
| Tues 4-5 | Code standards 1 | McConnell Ch 7, 8 | Management Plan Test report |
||
| Thurs 4-7 | Code standards 2 | McConnel Ch 10, 11 | Naming checklist | ||
| Tues 4-12 | Code standards 3 | McConnell Ch 24, 31 | Management Update Test Report |
Learning objectives | |
| Thurs 4-14 | Game testing | ||||
| Tues 4-19 | Game balancing | Management Update Test Report Beta analysis |
|||
| Thurs 4-21 | Game fun | ||||
| Tues 4-26 | Final report review | Final report draft (due Sunday 4/24 11:59PM) Final report draft comments Final Mgt. Update Test Report |
User Tests | ||
| Thurs 4-28 | Student presentation critique | Presentation draft | |||
| Presentations Week | Final presentation/demo | ||||
| Fri 5-13 (2:00 PM, exam time) |
No meeting | Final project submission | |||
| Week of June 3 | HMC visits Hillside | User Tests conducted by HMC summer researchers |